Character Design for Real-Time inspired and referenced to actor Edward James Olmos and the Battlestar Galactica TV Series. The idea of the project was to improve some techniques in the process for games from concept and pipeline for Character.
In the process, I created some concepts of the uniform myself exploring some variations, but not running away from the original. The digital sculpture process used Zbrush, Retopology / Modeling/hair in Blender, Bake and Render Marmoset / Unreal and Texturing Substance Painter, and photoshop.
Thanks to my friends for their support, and I hope you like it!