Character Artist 8+ years of professional experience in productions for games and other applications. I'm proficient in the main tools and pipelines, with a solid technical foundation in organic and hard surface sculpting and modeling, and visual styles and directions. I always strive to collaborate with the team on improvements and creative solutions throughout the production process.
Key Skills and Experience:
- Development of high-quality 3D models from initial concept to final implementation.
- Proposing quality improvements and innovation at every stage of the production process.
- Effective collaboration with multidisciplinary teams to ensure product excellence.
- Proficiency in a variety of 3D modeling and texturing software.
- Continuous updating with the latest industry trends and technologies.
SPECIALITIES
- High poly and low poly for games
- High poly for cinematic.
- Organic and hard-surface modeling.
- Render, Shaders PBR.
- Digital Sculpture for 3D Printing.